![]() For Science!: Basically what makes The Scientist a monster is her devotion to scientific knowledge above everything else but her own life.He doesn't renember what the wolf does and when they do acknowledge each other the wolf is trying to get him to accept his role as a hunter and beast which he clearly dislikes, even if he accepts the need to kill other monsters. Enemy Within: While done to varying degrees in the other character's stories, being unclear if their more violent aspects are truly their own, The Werewolf is clearly shown to be an alternate personality to the greaser who's cursed.While the daylight, or high health, cards have some utility the cheapest beast, low hp, card deals 2 damage and gives 1 defense for a single beast point while cheap daylight cards give one defense and daylight for 2 daylight points. The more HP you lose the more powerful your arsenal becomes as your unique monster skills start showing up in the shop as well as other less savory methods of dealing with the opposition. ![]() Critical Status Buff: One of the gameplay pillars.It's hazy how much of the other horiffic behavior seen is just how society functions or if it's monsters being monsters. The Scientist reads off that teenagers getting mauled and wounded should count as an "unexcused abscence", although we only see her reaction to this decree and she's clearly not a good person. The Blob complains about his workers just needing motivation before deciding to clear out monsters himself just to save some money. You're shown the perspectives of both The Blob, a high end boss for a big corperation, and in a letter to The Scientist, a high school teacher, that they aren't taking rampant and violent monster sightings and attacks nearly seriously enough. ![]()
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